Folks visiting Frontierland will find things just a bit different this summer. There seems to be a feud brewing between citizens of Frontierland and the folks who settled in the Gold Rush town of Rainbow Ridge.
Actually, itâ€™s a new interactive game that park guests can participate in at Disneyland in Frontierland with various â€ścharactersâ€ť such as the sheriff, a telegraph operator, a card shark, outlaws and more.
First stop is anyone of the new locations that have popped up in the area to get a sticker with your own Western-style name; mine was â€śMarksman Mark.â€ť You also need to pick a side, Frontierland or Rainbow Ridge. Next you need to make some money, known as â€śbits,â€ť or gold (each nugget is worth 50 bits) by doing various things like delivering telegraphs, helping out as a sheriff, playing cards, or capturing people wanted for various nefarious activities â€“ such as being in the land with a Western-style name.
There’s trouble brewing in Frontierland.
A jail cell has popped up in front of The Golden Horseshoe.
A map showing the lay of the land has shown up in the Outlaw’s hideout in Rainbow Ridge.
Rutabaga Ricky, a citizen of Frontierland, explains that “outlaws” from the town of Rainbow Ridge are tryin’ to take over Frontierland.
Marksman Mark joins the old west battle after discussing what to do with Alyssa Sarsaparilla at the Frontierland Trading Post.
After you earn enough money, you can purchase a plot of land for your side, and help them take over the territory. The land sales take place at the Trading Post near the entrance to Frontierland, sale prices start at 85 bits, but quickly escalate to 100 bits and higher. You can also take over a plot of land by bidding on it via auction.
Rainbow Ridgers are considered outlaws by the Frontierland folk, and they even have a hideout near the entrance to Big Thunder Mountain Railroad.
Priscilla, the telegraph operator, explains that it costs 15 bits to send a “tellygraf.” But if you’re real sweet to her, she might give you the 15 bits.
Darlin’ Danielle joins up with the Frontierland crew at the Telegraph office, but I’d watch her, she’s up to sumptin.
Meanwhile, inside the Golden Horseshow, Miss Lilly and others are entertaining everyone, and thereâ€™s food to eat.
Meanwhile, over on stage at the Golden Horseshoe, Miss Lilly belts out a song and entertains citizens of Frontierland and Rainbow Ridge.
You can play high card at the Golden Horseshoe, they’ll even stake you, but check the dealer’s sleeves before playing.
If you capture a wanted person, you take them to the jail. But itâ€™s not that easy, you face off against them in a â€śrock, paper, scissorsâ€ť duel. If you win, you get the reward and they go to jail for two minutes â€“ but donâ€™t worry, thereâ€™s a game of checkers inside the jail to entertain the inmates. If youâ€™re the wanted person, and win the duel, you get the reward and escape. Of course the bounty on you goes up by 25 bits, so you best skedaddle and hide before someone else comes after you. Oh, those in jail get a few bits too, just for being a good prisoner.
“Big Al” (left) has joined forces with Willum of Rainbow Ridge to make a few bits and buy some land.
Marksman Mark outside the jail, they’ll never get him in there.
A telegram is sent telling everyone to be on the lookout for Pistol Packin’ Pat, for packing a pistol. There’s a reward.
Marksman Mark has managed to capture Pistol Packin’ Pat and brought her to the jail for the reward of 25 bits.
Marksman Mark and Pistol Packin’ Pat have a duel. Marksman Mark wins the duel with rock over her scissors.
Pistol Packin’ Pat has to spend two minutes in jail, but fellow Frontierland citizen Willy, entertains her with a song and his guitar.
Later in the afternoon, each side has picked someone to run for Mayor of the town, lots of political skullduggery takes place with citizens walking around with homemade political banners and more.
Of course, itâ€™s all in good fun.
A former Imagineerâ€™s take on all this:
This is an experiment by the Disneyland Entertainment group to try something different and bring back some â€ślifeâ€ť to an area on a regular basis, and involve park guests in the activity.
I think they need to refine a few things to make things clearer, and could also spread it back along the Big Thunder trail.
The set pieces that have been added to the area to help in game and role-playing doesnâ€™t really blend into the area as well as they could have. The Outlaw Hideout is the weakest of the bunch.
I think itâ€™s a good experiment, and hopefully Disney will learn a lot from this, but then design a new role-playing attraction in a dedicated area that really feels more immersive. The weak link is that the area is the normal land, and is also a walk-through area for guests wanting to get to or from New Orleans Square or the hub.
The game is supposed to last until September.
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