Just three months after Universal Orlando announced they were building “The Simpsons” famous town, the Springfield theme park expansion has officially completed with the debut of the Kang and Kodos Twirl n Hurl ride, along with a few finishing touches adding even more detail to the replicated animated world.
It all began with the opening of Fast Food Boulevard in June, commanding attention as Universal Orlando enabled guests to step into Moe’s Tavern, Krusty Burger, and other familiar food service favorites from “The Simpsons” all wrapped into one giant eatery. Within weeks, Krusty the Clown and Sideshow Bob started meeting and greeting in the park daily.
Then earlier this month the other half of Springfield was unveiled, featuring Duff Gardens, Lard Lad Doughnuts, and Bumblebee Man’s Taco Truck, among other photo opportunities including figures of Milhouse, Duffman, Chief Wiggum, and Jebediah Springfield.
Now, the final piece was completed with the debut of the Kang and Kodos Twirl n Hurl, a second ride based on “The Simpsons” to open at the park.
It’s a fairly standard spinner, but with an animated twist featuring the famous giant green aliens from the popular “Treehouse of Horrors” episodes. Under the thinly veiled guise of a simple ordinary amusement attraction, Kodos and Kang “fool” guests into boarding their ride only to
Video: Full ride on Kang and Kodos Twirl n Hurl
Kang and Kodos Twirl n Hurl is located in the middle of Springfield, impossible to miss from any neighboring area, including the massive Wizarding World of Harry Potter Diagon Alley area across the lagoon, still under construction.
The ride’s queue signs are packed with “Simpsons” style jokes, setting the stage for the ride’s amusing dialogue that greatly enhances what’s otherwise a rather standard theme park staple.
Each spaceship ride vehicle sports its own pun-tastic name, like “Ronald Ray Gun” and “UFO-No!”
Riders control vertical movement of the spaceships with a joystick, aiming to pass by spinning icons representing “The Simpsons” characters to trigger plenty of audible reactions.
There are no points or actual guns to shoot at targets, just a little extra interaction while spinning in a circle for a couple minutes. It’s a short but amusing ride that completes the already vibrant area.