Though “Epic Mickey: Power of Illusion” arrives to the Nintendo 3DS system under the “Epic Mickey” monicker, its gameplay and visual style couldn’t be any further from the console series of video games – and that’s a good thing. Differentiating itself by essentially acting as a sequel to a classic SEGA game called “Castle of Illusion,” the new game features a barrage of popular Disney worlds old and new, traversed by Mickey Mouse in an effort to defeat villains and rescue famous characters.
“Power of Illusion” is a return to days of gaming lost to time. While most of today’s games rely on state-of-the-art graphics and sound, this new 3DS game harkens back to simpler side-scrolling adventures of the SEGA Genesis and Super Nintendo era. The system’s 3D feature is used only to enhance the retro visuals, adding depth to 2D layered backgrounds and animated characters.
The “Epic Mickey” of “Power of Illusion” comes in joining Mickey Mouse with Oswald the Lucky Rabbit, just as the pair have teamed up once again for “Epic Mickey 2.” Likewise, Mickey still wields paint and thinner has his main weapons of choice, like in the original “Epic Mickey” game. But the similarities end there, as “Power of Illusion” sets out on exploratory journeys through familiar levels from classic Disney animated films, like London and Neverland from “Peter Pan” and Agrabah from “Aladdin.”
Paint and thinner are also used inventively to draw and erase objects from play, creating step stones or removing obstacles. This unique aspect forces players to think in another dimension, able to create and destroy parts of the game area to further them along. Entering into draw/erase mode pauses the side scrolling gameplay, at first jarring players out of the flow of the game. But once used to this method of play, the stop-and-go action becomes second nature and adds a welcome new element to a classic gaming style.
Along the way, Mickey stumbles across hidden characters, drawing their outlines to rescue them, sending them away from the evil villain’s clutches and back to a safe “fortress,” which offers a whole additional area of gameplay. In the fortress, each character sends Mickey on a variety of quests to gather items or share information, sometimes within levels, other times between areas of the fortress. Beast needs books for his library, so Rapunzel is happy to share. Scrooge McDuck wants to build up his office and money bin, ultimately opening a store to sell players items that help in levels. Heavy on story and character usage, the fortress is at times even more fun than the side-scrolling levels.